Whisperer
Arabella Westerveldt
ambassador
![Picture](http://www.editmysite.com/editor/images/na.png)
Age: 24
City-State: Lytane
Kin: None
Looks: Arabella looks quite pale and sickly to start off with. Her pale skin and her thin statue is strange. However, if you come closer you can see that she is healthy, and beautiful. She has large, brown chocolate eyes and plump pink lips. Arabella looks fragile and slim, but she is actually quite strong.
Personality: Arabella is intelligent, but quiet. She doesn't like to show off her flair, or intelligence at furst sight. She wants to avoid a war no matter what, even if she becomes unloyal to her own side. But, she also wants to do her duty, and will complete a task, even if it is a moon later you asked her to do it. Arabella is easily distracted though, and will need to get her mind on something to get it done faster.
Oddities: She can get sick easily.
Flair: Arabella has photograohic memory. She can remember the tinest details of anything, what color the clouds were on a particular day or what kind of fruit a stall sold. She can also remember speeches and words spoken from others.
History: She had been born and raised in Valaire and sometimes still practise their traditions and beliefs.
Kin: None
Looks: Arabella looks quite pale and sickly to start off with. Her pale skin and her thin statue is strange. However, if you come closer you can see that she is healthy, and beautiful. She has large, brown chocolate eyes and plump pink lips. Arabella looks fragile and slim, but she is actually quite strong.
Personality: Arabella is intelligent, but quiet. She doesn't like to show off her flair, or intelligence at furst sight. She wants to avoid a war no matter what, even if she becomes unloyal to her own side. But, she also wants to do her duty, and will complete a task, even if it is a moon later you asked her to do it. Arabella is easily distracted though, and will need to get her mind on something to get it done faster.
Oddities: She can get sick easily.
Flair: Arabella has photograohic memory. She can remember the tinest details of anything, what color the clouds were on a particular day or what kind of fruit a stall sold. She can also remember speeches and words spoken from others.
History: She had been born and raised in Valaire and sometimes still practise their traditions and beliefs.
Wesley Harper
Tactician
![Picture](/uploads/1/7/9/6/17960521/1157571.jpg?469)
Age: 26
Looks: The Tactician of Valaire has longer then average dirty blonde hair. His eyes are blue like a clear river. Wesley's features are sharp with higher cheekbones and a narrow chin.
Personality: Wesley is smart. He has the type of mind to see scenarios that might occur and he knows how to react to the problems that might arise. He is well known among the soldiers as he supervises many of the training sessions for the more advanced soldiers who are advancing in rank. Wesley isn't just a brilliant mind and a strategizing genius, he is also a weapons master. Wesley can be ruthless, willing to take risks in battle even at the cost of lives. That doesn't mean that he doesn't care; he does, but he understands that wars have to won no matter what.
Flair: Wesley's Flair is the ability to process information and learn things very quickly. From needlework to fencing to cooking, Wesley has a gift for learning faster then other people.
History: Wesley is the youngest tactician that Valaire has ever had. He took the position a month after his 25th day of birth and it still surprises Wesley that he was chosen. As it is tradition that the former tactician pick three men to be successor candidates, Wesley was one of the three to learn from the master himself. Then the master took sick, one of the other candidates was killed in a foolish fight, and then the other candidate was injured badly in a horse riding accident. The master died and Wesley, though he was very young, was the only logical choice. Wesley had a good childhood, with kind parents that instilled a sense of duty and respect in him, and that has served him well enough. His father was a peace keeper, his mother a cook in the Quatumvrate's palace, and they raised Wesley with the thought that he could be anything., anyone, with enough hard work. It was only reasonable for him to go into military service. Wesley was only learning to crawl when the King for a Day took the throne and Wesley's father was forced to hide or otherwise be forced into the service of the child-king. Wesley's mother was kept at the castle and banned from leaving, instead having to feed the army of rebels and make elaborate meals worthy of the King for a Day and his advisors. When the last surviving member of the Quatumvrate led a force against the child-king, Wesley's father fought and killed one of the child-king's known advisors. Even Wesley's mother fought a bit, a large kitchen knife as her weapon. It was these stories, perhaps, that led to Wesley's ambition to be great. He wanted to prevent something like the Days of Darkness from happening ever again and he aimed for a high position in the government of Valaire. Now he's the tactician and things couldn't be more right for Wesley.
Rped by Lighty
Looks: The Tactician of Valaire has longer then average dirty blonde hair. His eyes are blue like a clear river. Wesley's features are sharp with higher cheekbones and a narrow chin.
Personality: Wesley is smart. He has the type of mind to see scenarios that might occur and he knows how to react to the problems that might arise. He is well known among the soldiers as he supervises many of the training sessions for the more advanced soldiers who are advancing in rank. Wesley isn't just a brilliant mind and a strategizing genius, he is also a weapons master. Wesley can be ruthless, willing to take risks in battle even at the cost of lives. That doesn't mean that he doesn't care; he does, but he understands that wars have to won no matter what.
Flair: Wesley's Flair is the ability to process information and learn things very quickly. From needlework to fencing to cooking, Wesley has a gift for learning faster then other people.
History: Wesley is the youngest tactician that Valaire has ever had. He took the position a month after his 25th day of birth and it still surprises Wesley that he was chosen. As it is tradition that the former tactician pick three men to be successor candidates, Wesley was one of the three to learn from the master himself. Then the master took sick, one of the other candidates was killed in a foolish fight, and then the other candidate was injured badly in a horse riding accident. The master died and Wesley, though he was very young, was the only logical choice. Wesley had a good childhood, with kind parents that instilled a sense of duty and respect in him, and that has served him well enough. His father was a peace keeper, his mother a cook in the Quatumvrate's palace, and they raised Wesley with the thought that he could be anything., anyone, with enough hard work. It was only reasonable for him to go into military service. Wesley was only learning to crawl when the King for a Day took the throne and Wesley's father was forced to hide or otherwise be forced into the service of the child-king. Wesley's mother was kept at the castle and banned from leaving, instead having to feed the army of rebels and make elaborate meals worthy of the King for a Day and his advisors. When the last surviving member of the Quatumvrate led a force against the child-king, Wesley's father fought and killed one of the child-king's known advisors. Even Wesley's mother fought a bit, a large kitchen knife as her weapon. It was these stories, perhaps, that led to Wesley's ambition to be great. He wanted to prevent something like the Days of Darkness from happening ever again and he aimed for a high position in the government of Valaire. Now he's the tactician and things couldn't be more right for Wesley.
Rped by Lighty